Showing posts with label killer app. Show all posts
Showing posts with label killer app. Show all posts

Wednesday, November 11, 2015

Finnish Start-ups: IOT Gadgets

 
Finland might be a pretty chilled place to live, but right now is on fire. At least its home grown tech startups are.


A pocket size desktop that aims to change computingSolu


The Finnish startup Solu is in the process of creating the world's smallest computer, an ecosystem of apps and its own operating system. The unit is a small square-shaped touch screen computer that can be used anywhere. The build-in screen also lets you use Solu as a touch based input device when it's connected to a bigger display  With it's wood-based chassis, the device is light, attractive and environmental friendly.


//read more on Yle.Fi 





Digital wearables at your finger - Oura from Oulu and Moodmetric from Helsinki

"Oura Ring helps you to recover from your mental and physical load so that you can optimise your performance. Recovery happens mostly when you are sleeping, so sleep monitoring and sleep quality improvement are the main features of the ring," says Kari Kivelä, co-founder, CTO and Head of Design for Oura.

"Emotional intelligence is thought to be even more important than IQ. Becoming aware of your emotions and the emotions of others builds your emotional intelligence. You will perform better at work, at home," says Niina Venho, the CEO of Moodmetric. Medometric is a modern digital mood ring invented by PhD Henry Rimminen and designed by silversmith Vesa Nilsson.

//read more on Yle.Fi



Locating life (or tracking your treasures in real-time) - Yepzon from Tampere

According to Yepzon, Inc.’s CEO, their product can help people track what matters most to them via smartphone. Designed for belongings, this locator and correlating app can help find lost children with autism and elderly patients with dementia.








Smart Sensor and analytics-based optimization solutions - Enevo from Espoo

 
Enevo has a solution built on smart sensors and analytics that optimizes the logistics for waste management and recycling industry. The firm's latest innovation is Enevo ONe, which can yield up to 50% cost savings by substituting 'static routes' for waste collection trucks with 'smart' pick-up schedules. The solution uses the wireless sensors that gather fill-level data from waste containers and generates an'ideal' route for the fleet that is factoring in truck availability, traffic information, road restrictions, etc.




Monday, October 5, 2015

Wearables: the quest for killer app

In 2007 the consumer electronics industry was reaching a plateau in consumer spending. Apple introduced the iPhone and smartphones became quickly mainstream. Since then, the smartphone and tablets have generated almost 10 years of continuous and aggressive growth and in 2013 overtook the other CE sales. But the category growth is slowing down and the industry & analysts are expecting that will reach plateau in the coming years, mirroring the static CE revenue. 

The quest for the next big thing has started, with the industry’s high-profile candidate to this position being “wearables”. Analysts are predicting enormous market growth, with revenue over $30 billion by 2020.

Endeavour Partners conducted at the end of 2013 an internet-based study that concluded that wearable devices (and more specifically the activity trackers) are achieving mass-market status in US. The study however revealed also the so-called “dirty secret” of wearables: most of the devices fail to drive long-term sustained engagement for a majority of users. 

The criteria for success for any new product or service goes well beyond initial market adoption. “Products and services that provide utility but fail to have a meaningful impact on users’ behavior and habits -- end up failing in the market”  [Endeavour Study]   In other words – the successful products must have a certain degree of emotional attachment.

It has been argued that there are few main blockers that need to be solved for the wearable to really take off and reach mainstream adoption.
  • They must achieve independence from the phone, being able to provide value to the user also as standalone devices.
  • They must become items of style & fashion. A piece of wearable tech it is after all the most personal “device” we can have.
  •  The “killer” application is still to be found


The first two are related to hardware and design and the problem is an engineering one, well-defined, even if the solution is not straight forward. The third one is however much more difficult – as we are not able to yet give to engineers a specification to fulfill.

On the other hand, the most successful wearables on the market to-date have been the ones where the consumer value is basically generated by the service, rather than by the hardware itself. Fitbit is the current market leader in fitness trackers. It has been the first activity tracking complete solution (hardware+service) where the hardware might even be seen even as an “enabler” or “accessory” to the service.  An essential one, but nevertheless an enabler. 

It is a clear indication that solving item #3 and finding value generated consumer services is essential in driving (and maintaining) wearables to mass-market adoption.


Fitbit's (and all activity tracker’s) growth is powered by the “quantified self-trend”.
“What’s measured improves” ~ Peter Drucker

An extension of this paradigm might generate other potential “killer” apps for the wearables – which can become tools to increase our personal productivity.  

Activity trackers - to improve our wellness productivity and satisfy our physiological needs
Payment trackers – to improve our financial productivity and satisfy our safety needs
Social trackers – to improve our relationship productivity and satisfy our love needs
Education trackers – to improve our self-improvement and satisfy our self-esteem and self-actualization needs.



The devices can collect specific domain data, track it, measure key metrics and eliminate noise to
support habit formations and goals accomplishment.